The Bachelor's Programme in Game Design and Graphics gives you the tools and skills you need to work with the game medium on a professional level and equips you to develop new expressions within the field. The programme specialises in producing art for game development, starting with 2D-graphics for games and progressing on with 3D-graphics, with several elective courses to specialise in later.
You will study at Uppsala University's Campus Gotland, located in Visby on the Baltic island of Gotland, Sweden - the best-preserved Medieval town in Scandinavia and a UNESCO World Heritage Site.
Why this programme?
The Bachelor's Programme in Game Design and Graphics provides you with skills in developing games for commercial production, as well as a deeper understanding of how games work and how they affect us.
The programme mixes practical game development and theoretical courses within game design and graphics/expression in convergent media. In the programme, we explore theories and methods in game design, game development and game analysis. Game developers need good communicative skills both to communicate with their team and to shape the experience that the game will provide. To reflect this, the programme provides training in expression through text, imagery and games, as well as verbal communication.
As an artist, you learn to produce art assets for 2D and 3D games, combining theoretical and artistic knowledge with the technical skills specific to the medium. The programme also trains practical production with other disciplines through several project courses.
The programme has a good reputation internationally thanks to the high level of our students' productions. Invited professionals and academics come to the department to share their experience and knowledge during recurring events. This provides you with opportunities to build a network of contacts for the future. Past students have a track record of winning prizes at the Swedish Game Awards, the largest Nordic competition for independent developers.
The Department of Game Design is a member of the Higher Education Video Game Alliance, a gathering of mainly North American higher game development educators where both education, research, and industry questions are on the agenda.
The programme leads to a Bachelor of Arts (180 credits) with Game Design as the main field of study.
What programme are you currently enrolled in?
- I am enrolled to Game Design and Graphics.
What made you choose this programme and specialisation?
- I always loved games and art. When I was studying in my previous university in my home country, I realised it wasn't what I wanted to do my whole life. I decided to study the thing I love instead.
What made you choose Uppsala University?
- After I decided what I want to study, I made a research about universities on global scale. Uppsala University was the best choice available for me not just for its name, but also because Sweden was a country I wanted to see and live in.
What are the best things about your programme?
- One of the best things is that we are always making a game. Not just for classes, but also for game jams and game events. Students are overall very enthusiastic and eager to try new things for their games.
Describe how an average day looks for you
- Our schedules vary depending on the courses we take. I usually go to school in the morning. After school, I either meet with my group if there is a scheduled meeting, or return home. I usually draw and play games in the evening. Sometimes I meet with a friend from graphics and draw together.
How would you describe the atmosphere in class and on campus?
- Peaceful. The campus is beautiful, being located next to the park and the seaside, facing the medieval town. There are always people enjoying the view and the nature when the weather is good. Since the library is public, there are often families and local people around as well, which makes the area more lively. During the classes, all teachers are flexible and they don't stress out students with workload or grades.
What do you hope to do after you graduate?
- I am hoping to find a job in Stockholm, and improve myself in the industry.
What advice do you have for other students interested in applying for the same programme?
- My biggest advice is not to apply if they are not sure if they will like the programme because students are expected to do research and learn by themselves for the most part. There are always projects and group works which would wear down a person who doesn't have interest. Another advice I would give, especially for graphic students, is to learn as much as they can about drawing / art before they come here. The school has students who have background in drawing and others who never drew before. The projects can be difficult to people who are new to drawing.
The Bachelor's Programme in Game Design and Graphics comprises three years of full-time studies where the major subject Game Design is studied in parallel with the minor subject, Expression in Convergent Media, through both theoretical and practical project courses. All project-based courses are taken together with the other Bachelor's programmes of Game Design at Campus Gotland.
The graphics courses start from the basics and lead to a small game development project, after which the education and the projects increase in complexity and size. Expression in Convergent Media includes perspective drawing, character drawing, computer graphics, colour theory, composition, 3D modelling, animation, and real time graphics. In addition to the first graphics courses, a range of elective courses in, among other things, motion-capture technology and 3D-character animation are offered during semester 5.
Game Design makes up 105 out of the total 180 credits of the programme, while the minor subject in Graphics/Expression in Convergent Media makes up at least 30 credits. The programme also has 45 credits where you can elect courses to broaden your field of study or deepen your knowledge in the major or minor subject.
The autumn semester of year three is particularly well suited for studies abroad. Uppsala University has a wealth of cooperation agreements providing many options for studying abroad.
The Bachelor's Programme in Game Design and Graphics is offered at Campus Gotland in Visby on the Baltic island of Gotland, Sweden. The language of instruction is exclusively English. The main subject, Game Design, is studied together with the students from the other Game Design programmes.
The theoretical courses within game design are taught through lectures, workshops and smaller projects. The majority of the courses include group work. The graphic courses, in Expression in Convergent Media, are lecture-based with continuous practical training.
The first couple of years include one or two project courses, in which you work with your specific role in groups to produce complete games. During that process you will receive supervision and guidance.
The Bachelor's Programme in Game Design and Graphics prepares you, theoretically and practically, for a professional career within business, organisations, government bodies or as a business owner.
Former students have gone on to become both business owners running their own studios and employees at some of the most successful game studios in the world. Notable examples of companies where graduates have found work include Massive Entertainment, CD Project Red, Starbreeze, Crytek, Fatshark, Frictional Games, Ubisoft, Avalanche, Bohemia Interactive, Funcom, CCP, DICE, Activision Blizzard and Might & Delight. A number of former students also work within the Swedish higher education sector, teaching and running game design programmes.
One of the programme's strengths is its well-established contact with the game industry. This is why the programme's former students make up an especially useful network. Through yearly recurring events arranged by the department, notable individuals from the international game industry, former students and academics are invited to judge student projects and share their experience. This provides an excellent opportunity for you to build your own contact network for your future career.
The game industry is the largest and fastest growing business in the entertainment industry. It is in continuous development, which leads to a large demand for a broad spectrum of creative professionals with game development as the common denominator. Games are also increasingly being used within education, training and medicine.
As a graduate of the programme, you will be able to continue your studies at the Master's level in or outside Sweden.
"Visby is a wonderful place to study with a great environment, and where your classmates become family. If you ever lack inspiration you could just take a walk through the charming medieval town and along the harbour to recharge and gather new ideas and thoughts. During my studies I participated in many game development events where students got to meet developers from the industry. I believe networking today could be as important as having a strong portfolio when it comes to getting a job in the industry today." - Lisa Wackenhuth Svanström, 3D Artist at Star Stable Entertainment
Career support During your time as a student, UU Careers offers support and guidance. You have the opportunity to take part in a variety of activities and events that will prepare you for your future career. Learn more about UU Careers.
General entry requirements for first-cycle (Bachelor's level) studies in Sweden. Also required is intermediate level mathematics (equivalent of Swedish courses Mathematics 2a or 2b or 2c).
Proficiency in English equivalent to the Swedish upper secondary course English 6. This requirement can be met either by achieving the required score on an internationally recognised test, or by previous upper secondary or university studies in some countries. Detailed instructions on how to provide evidence of your English proficiency are available at universityadmissions.se.
Students are selected based on:
their completed upper secondary (high school) grades (66%)
Swedish Scholastic Aptitude Test (34%)
Students who have completed their upper secondary (high school) studies outside of Sweden are selected based on their upper secondary grades. Students who have completed their upper secondary studies and have taken the Swedish Scholastic Aptitude Test (only available in Swedish) are selected based on their upper secondary grades and their Scholastic Aptitude Test results. Tuition fee-paying students and non-paying students are admitted on the same grounds but in different selection groups.
If you are not a citizen of a European Union (EU) or European Economic Area (EEA) country, or Switzerland, you are required to pay application and tuition fees. Fees cover application and tuition only and do not cover accommodation, academic literature or the general cost of living. Read more about fees.